METHODOLOGY FOR TRAINING OF STUDENTS IN CIVIC EDUCATION |
Author : Dr. Rumyana Neminska |
Abstract | Full Text |
Abstract :The article deals with the topic of student education in the subject "Modern aspects of civic education". The study aims to present the changes and the development of the civic education in the Bulgarian educational space. Emphasis is placed on the European dimensions of civic education. It introduces new thematic areas arising from changes in the public and educational environment. A research methodology is presented for training students of civic education pedagogues. Competence levels are emerging to develop simulation-based pedagogical training in civic education. |
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THE IMPACT OF A RELAXED AND FUN LEARNING ENVIRONMENT ON THE SECOND LANGUAGE LEARNING |
Author : Desislava Lyubomirova Stoimcheva |
Abstract | Full Text |
Abstract :The overall objective of this study is to examine and analyze the impact of a relaxed and fun atmosphere on the second language learning. This is a mixed method research. It combines some parameters from qualitative and some from quantitative type of research. The children were divided into two groups: experimental and control group with 16 children each. The experimental group were taught through games and the control group through books and worksheets. After the experiment, the children from the two groups were diagnosed again with the same didactic assessment test and their results were registered and analysed. As for the qualitative data, observation was used and thus the data collection methods were observation and experiment. Additional data collection methods were didactic assessment test and statistic tests. The experiment was used a research method and all the data were statistically analysed. The preschool age is also concerned because it is an essential part of the educational process. Games and psychological factors like motivation, anxiety and self-esteem were discussed as the instruments of the affective filter that maintain fun and relaxed atmosphere in the teaching-learning process. A short theoretical and literary research was made first and then a psycho-pedagogical experiment was implemented. The results of the experiment, with two groups of children, were analysed and compared. One group had lessons through games and one group taught through books and worksheets and a comparison was made in the input and output results. According to the findings, the game playing environment is the basic component to keep a fun and relaxed learning atmosphere. Playing games leads to higher and fruitful educational and learning outcomes. |
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AN ANALYSIS OF THE PHYSICAL ACTIVITY AND PSYCHOPHYSICAL ACHIEVEMENTS OF THE STUDENTS: THE CASE OF 7TH GRADE MALE STUDENTS |
Author : Valeri Stefchev Yordanov |
Abstract | Full Text |
Abstract :This experimental study aims to present the physical activity and psychophysical achievements of the male students at 7th grade. To this end, the pedagogical guidance and testing was conducted in the classes of "Physical Education and Sports". The boys from the 7th grade of "Hristo Botev" Secondary School, Ruse, were tested. The analysis of the indicators characterizing the dynamics of development of the physical qualities was performed based on the quantitative characteristics of the individual indicators. These tests are mandatory for all 7th grade male students. The students in two groups as "A" and "C" classes for experimental group and "B" and "D" classes for control group students. The results indicated that these tests improve the motion activity, physical qualities, knowledge and skills of students. |
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USING LANGUAGE LEARNING SOFTWARE TO LEARN VOCABULARY: TELL ME MORE THROUGH THE LENSES OF ENGINEERING STUDENTS |
Author : Assoc. Prof. Dr. Zuraina Ali |
Abstract | Full Text |
Abstract :This study examines the uses of Tell Me More (TMM) software among engineering students in Universiti Malaysia Pahang (UMP). The study aims at finding students’ abilities in retaining words learnt through Pre-test and Delayed Recall Post-test. The study also aims at identifying their preferences and challenges in using TMM. The study employed 43 students that were required to take vocabulary tests and participated in interviews to gauge their perceptions of using TMM. Results showed that there was a significant increase in the tests administered. The qualitative findings showed that students preferred the drag-and-drop feature in the software; among others. Yet, there were challenges in imitating the native-speaker in pronouncing target words, accessing TMM outside class hours and linking target words with its meaning. These findings provide empirical data for the use of computers in learning vocabulary. |
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SECONDARY SCHOOL CURRICULAR SHIFT FROM MODERN TO POSTMODERN: STUDENTS’ VIEWS |
Author : Salih Ahmed Mahommada, Isa Korkmaz |
Abstract | Full Text |
Abstract :The basic aim of this study was to explore students’ views on knowledge, culture, value, personhood and education system regarding the two contradicting perspectives of modernist and postmodernist perspectives. Hence, the qualitative research approach is used. The data was collected by using focus group discussion from secondary school students attending a summer tutorial program at Samara University located in Afar Regional State in North-eastern Ethiopia. Abbreviated two letters from their names were assigned for each discussant orderly, and their audios were also transcribed accordingly. The data was analyzed thematically under the formed categories of knowledge, culture, system, personhood, and values. It was concluded that the views of students in the study area on knowledge, values, culture, personhood, and education system inclined towards the postmodernist view. Hence, planning and implementing the postmodern curriculum would find a fertile social environment and thinking. |
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